I’m writing this on my phone, so I have no idea if the picture I’m about to try embedding is going to appear. But with any luck, you’ll see a big old clickable picture of the Nothing Personal box art below.
Did it work? Hope so!
I kickstarted Nothing Personal last year, and finally got it to the table this week.
It’s a light negotiation game. The gist is to gain influence of a few key family members, and to use them to gain respect (VP). When you control a mobster, you can use their personal action (if they have one), or the special action attached to their current job title.
It’s a super themey game. You can blackmail people, to make sure you have a say in what they do. You can “make a move” on folks to get a promotion within the family. You can snitch on a character with too much influence, to get them sent to the clink. And you can call out a hit on a mobster, to get them removed from the game completely.
The rule book is a touch wonky, but once you digest it, it’s a pretty easy game to play. It clocks in maybe juuuuuust a touch longer than it should, but that will surely go down with more plays. I certainly wouldn’t have wished for any fewer than five rounds.
The components are awe. some. Super chunky and heavy. Really fun to throw the money and blackmail coins around.
I love negotiation games, but they’re super group-dependent. If you have a bunch of folks whose feelings will get hurt by a couple little in-game lies, I’d definitely steer clear of this one. Rage-wise, it’s way closer to I’m The Boss than it is to, say, Intrigue (or Diplomacy, god forbid), but there’s still plenty of room for hurt feelings among the Sensitive Set. Luckily, the group I played this with are old buddies who verbally kick the crap out of each other all day long, so this was perfect. Can’t wait to play it again.
NOTHING PERSONALby Stephen Avery and Tom Vasel (both stand up fellas)
3-5 players (we played with four)
120 minutes (so they say; took us longer)